Altereco mag Independent magazine, video2025Is it possible to meet our needs sustainably?
Alter Eco is a space for rethinking identity in harmony with nature and the ecosystem, moving beyond anthropocentrism towards an ecocentric paradigm. At its core, each issue examines how cultures across the globe respond to these needs, shaping not only their identity but also their relationship with the living world. Far from offering ready-made solutions, we open a space for reflection, extending an invitation to see the Earth not as a resource to exploit, but as a web of relationships to nurture, recognising that identity is not what separates us from nature, but what connects us to it. Issue zero is about inhabiting, which goes over the idea of housing; it is tradition, spatial relationships, and daily gestures that shape community and connect humans to nature.
Alter Eco [teca] is a digital archive, a space where stories, practices, and ecocentric visions intersect.
Dumo Interface and more-than-human service design2024Dumo explores a different way of relating to the more-than-human world, based on reciprocity between humans and nature. The project is built around the idea of exchange: giving to natural systems while remaining open to receiving from them in return. The project takes shape through a bio-inspired system like the fungi world, designed to connect living beings across distance. Dumo Urban, installed in urban green areas, is a mushroom-shaped device equipped with sensors that monitor soil conditions, air quality, human activity, and other environmental factors. The collected data is transmitted to the users through Dumo Home, a personal, interactive device placed inside the home, as well as through a dedicated application. Dumo Home acts as a mediator between people and urban vegetation, creating a continuous wireless connection that makes environmental processes present in everyday domestic spaces. Through this system, Dumo aims to encourage emotional connection with urban nature, increase awareness of plant well-being and environmental conditions, and promote a sense of shared responsibility. Caring for vegetation becomes a collective practice, strengthening community ties and motivating active participation.
Collaborators:
Sara Balestrini, Asia Capezzuoli, Sonia Cattaneo, Sara Chini, Arianna Lualdi, Elena Pegoretti
Okome Speculative design2023Okome is a brand created to critique excessive human consumption and the exploitation of soil, reflecting on its environmental impact through the lens of rice. The project constructs a fictional scenario grounded in real data, immersing users in a speculative brand experience that encourages reflection on these issues. Set in 2098, Okome is imagined as a Japanese corporation specialising in the research, development, production, and distribution of rice. Founded in 2002 as a genetic modification lab, it rose to market leadership by anticipating global trends and developing new rice varieties shaped by climate change. As population growth increases demand and global warming reduces supply, rice becomes a luxury product. To bring this narrative to life, we developed the entire brand identity along with the O-Machine, an interactive device that allows buyers to select flavour profiles according to their preferences and discover where each variety is grown.
Bio-material design2026A material that forms itself through growth: roots spread like a natural glue, linking separate elements into one unique piece. Root-Bound reframes a plant-growth condition typically considered limiting as a design methodology. The project explores living root systems as regenerative materials capable of generating structure. Rather than shaping static objects, we guided growth within controlled boundaries, observing how roots attach and bind. The 3D-printed modules, formally inspired by the spherical elements presented in Zhou et al.’s research on digital biofabrication (2020), were produced from reclaimed plastic waste and formed an internal framework. As the roots expanded, they threaded through these elements, gradually joining them into a continuous mass. The result is a temporary seating element for festivals and ephemeral gathering spaces. The work shifts from fabrication to cultivation, positioning biological development and human intervention as collaborative forces in the form-making process.
Collaborators:
Antonia Moraca, Benedetta Riboni, Clara Scoltore, Yiran Wang
The ultimate diet Data visualisation, exhibition design2026The project aims to visualise the communication strategies used by supporters of the carnivore diet to make their claims appear credible. Rather than debating the diet itself, the work focuses on how persuasion is constructed, showing how many arguments rely on scientific language and references that appear authoritative but are often unfounded, misinterpreted and have no source. The installation consists of six catalogues that organise video transcripts from TikTok and YouTube into six recurring rhetorical mechanisms. Selected from high-engagement content published between 2018 and 2025, the transcripts were manually collected and classified to highlight shared themes and persuasive patterns. Some excerpts are accompanied by edited audio clips from the original videos, while an additional interactive panel invites visitors to match statements to the identified rhetorical mechanisms, actively engaging with the critical framework of the project.
Collaborators:
Bissoli Miriam, Figueiredo Alice Caeiro, Capano Federica, Torres Polanco Valeria, Spadaro Tommaso, Stupai Victoria
Tiva User interface and User experience2025A service designed to increase awareness in the use of digital devices within family contexts. The project offers an engaging experience that encourages families to reflect on smartphone use during shared moments, promoting a more mindful and healthy approach within family dynamics. The app interprets data from a relational perspective, cross-referencing usage behaviours with the needs identified in the initial agreement. It recognises recurring patterns and highlights inconsistencies or opportunities for change, such as phone use during moments previously defined as critical.
Collaborators:
Andrea Moraschinelli, Matteo Biserni, Arianna Lualdi, Elisa Paganoni
Informemetion Editorial design2025Informemetion is a project that references the format and structure of the traditional newspaper, while reinterpreting its informative function through the language of memes. The printed newspaper historically represents structured and authoritative information; the project questions how, today, a significant portion of the public encounters news through memetic content circulating on social media. The work reflects on this shift: memes, originally forms of digital entertainment, have increasingly become vehicles for political, social, and cultural commentary. Through irony, visual synthesis, and rapid circulation, they condense complex events into immediate and highly shareable messages. Informemetion places the logic of the newspaper in dialogue with the logic of the meme, highlighting how modes of communication and the consumption of information are transforming in the contemporary media landscape. In addition to the main publication, the project includes a small accompanying booklet that explains the origins of memes and traces their development over time, providing historical context.